Radicorn cover art
Game Boy AdvanceEndless runner2020MIT

Radicorn

A unicorn sprints through the city; jump and duck to survive.

By Tim Deve

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About

A compact endless runner written in the Carp language for the Game Boy Advance. A unicorn dashes across a scrolling cityscape while you time jumps over bins and duck under witches on broomsticks to keep your run alive. It is small, fast and the whole game, art included, is open source.

Controls: A or Up jumps, Down ducks

License and source

MIT License (code) + CC BY 4.0 (assets)README 'License': 'The code is released under MIT, see LICENSE. The assets are released under CC-BY (4.0).' Attribution to Tim Deve required for the art. No audio assets. The ROM is built by the repo's GitHub Pages workflow; the file name embeds the commit hash and will change on the next deploy. Verified 2026-08-29 at github.com.
DeveloperTim Deve
SystemGame Boy Advance (.gba)
Players1
Sourcegithub.com/TimDeve/radicorn
Homepagewww.timdeve.com/radicorn/
Downloadradicorn-c10de0a.gba · vcommit c10de0a (Pages build, 2026-07) · 96 KB
SHA-115046e2c843b787f6a129d73bd2f764c30167b51
Artworkassets/map-backcity.png (256x256 background) and assets/sprite-unicorn.png (16x128 sprite sheet) from the repository (CC BY 4.0, Tim Deve)
Deep linkparlor://add?id=radicorn

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