Mac
Parlor for Mac is a native app with a real menu bar, integer window sizes and a keyboard-first flow. Drag a game onto the window and play.
Adding games
Drop files or archives from the Finder onto the window, or press ⌘O (File → Open ROM…). The app is sandboxed and reads only files you hand it. See Adding games.
Menus and shortcuts
| Menu item | Shortcut | Notes |
|---|---|---|
| File → Open ROM… | ⌘O | |
| Game → Save State | ⌘S | Quick slot |
| Game → Load State | ⌘L | Quick slot |
| Game → Pause / Resume | ⌘P | |
| Game → Fast Forward | ⇧⌘F | Toggles at your chosen speed |
| Game → Mute | ⇧⌘M | |
| Size → 2× pixels … 8× pixels | ⌘1 – ⌘4 | Exact multiples of the emulated screen |
Game menu items are disabled until a game is running.
Window and full screen
- The window title follows the running game.
- The Size menu resizes the content area to exactly 2×, 4×, 6× or 8× the emulated screen in device pixels; it does nothing while in full screen. With no game running, it sizes for the Game Boy's 160 × 144.
- Enter full screen with the green traffic light, View → Enter Full Screen, or the full-screen HUD pill. Leave it the same way — while a game has the keyboard, Esc opens the pause menu rather than leaving full screen.
- After about 2.5 seconds without mouse movement the cursor and the HUD pills fade; moving the mouse brings them back.
Keyboard and mouse
The default keyboard layout works out of the box and every key is rebindable. For Nintendo DS games, the mouse is the stylus. Bluetooth and USB controllers work as on iOS.
Quitting keeps your save
⌘Q and closing the window both write the battery save and an auto-state, and the app waits for those writes before it exits. Closing the window quits the app.
Sandbox and files
Parlor's saves and states live inside its own container and sync through iCloud. It never scans your Documents folder. Game files you open are remembered through the sandbox's security-scoped bookmarks, so the library keeps working after a relaunch.