Release notes

1.0

The first release.

Systems. Game Boy, Game Boy Color, Game Boy Advance and Nintendo DS on iPhone, iPad, Apple TV and Mac. Decrypted Nintendo 3DS titles on iPhone and iPad.

Engine. Audio-clock-master timing; a lock-free audio ring; triple-buffered Metal output with Sharp, LCD grid and CRT soft filters; four Game Boy palettes; Game Boy Color color correction; pixel-perfect scaling; fast forward at 2×, 4× or 8× with audio kept at normal pitch.

Library. Import from the file picker, the Files app folder, share sheets, Finder drag and drop, or by sending to Apple TV. Zip and 7z archives. Box art and catalog names. Continue-playing hero, recently played rail, favorites, sort by five keys, filter by system, details page with rename and delete.

Saves. Battery saves every 30 seconds and on every exit, with real-time clock; auto-state when you leave; a quick slot and seven numbered slots, each with a screenshot; a recovery slot for sync conflicts.

Sync. Private iCloud sync of saves, states and library metadata with last-writer-wins and preserved losers; cross-device resume; Apple TV restore after storage purge; direct Wi-Fi transfer of games to Apple TV.

Controllers. Every MFi, PlayStation, Xbox, Switch Pro, 8BitDo and Backbone pad; live keymap with the pad's own glyphs; remapping; hardware keyboard support with rebinding; the Siri Remote for menus on Apple TV.

Link. An emulated link cable over Game Center for Game Boy, Game Boy Color and Game Boy Advance games, plus two of your own games side by side on one device.

Nintendo DS. Stacked, side-by-side, corner and single-screen layouts remembered per game; touch on iPhone and iPad, mouse on Mac, stick-and-trigger stylus on Apple TV; TV output of one or both screens.

Apple. Siri and Shortcuts actions, Spotlight, a Continue Playing widget, Home Screen quick actions, Handoff, parlor:// links, fourteen Game Center achievements, and a feedback form that goes straight to the developer.

Mac. Native app with a Game menu, integer window sizes, full screen, idle-hiding cursor and HUD, and a quit that waits for your save.